Always Play for the SetSqueezes and other exotic plays are great fun, but they don't turn up too often. The expert's bread-and-butter is the 11-total set. The 11-bid is the most common table total, occurring on more than half of all deals. If you do not get the occasional set on an 11-bid, victory may be a matter of chance. You are at the mercy of the cards. This article is the first in a 3-part series on setting the 11-bid. The series cannot possibly cover all the ground, but it deals with the most common 11-bid situations. It is true that on most 11-bids, neither side can possibly be set. A pair
that bids 5, for example, can start out taking an ace-king and a side ace,
and sit back to wait for the The Will to SetThe most important ingredient in the 11-bid set is a player's attitude. You must have the will to set. The vast majority of intermediate players will not even try to set an 11-bid. They see such total bids as bagging situations. This concept is completely erroneous. An 11-bid is a setting situation, until proved otherwise. Many players go wrong as early as Trick 1. They flamboyantly pitch their queens and jacks under aces and kings. Their opponents may have overbid to a hopeless level, but a single such throw is all it takes to remove all possibility of a set.
In Example A above, East leads the King at Trick 1 and South foolishly
plays the jack. North is too good a player to throw his queen, but later,
when East-West find themselves in trouble, East finesses against North's
In Example B, South starts play with a low club and West plays the
Win One MoreMost Spades players who go wrong in the beginning of play also go wrong in the ending. Once their bid is made, or is in sight, they immediately switch over to anti-bag mode with no sense of shame. The right idea is to win one more bag on speculation. It is a small price to pay to keep alive hopes of a set.
In this Example, North-South have already made their bid plus they have
taken one bag. When East leads a spade, South plays a low spade and West the
North and South have already taken one bag in Example D. East leads the
North has no idea who has the boss spade. Furthermore, the odds are 2 to
1 that an opponent holds the Take the bags when necessary. If you refuse to take a bag, how can you ever possibly set? One set is well worth the cost of several bags over the course of a game. Always play for the set. Judging Whether to Bag or SetIt may seem as if the pair that tries to set 11-bids will always wind up with all of the bags. This is not so. The advice of always playing for the set only applies for the first few tricks. It will quickly become apparent whether a set is possible or hopeless. As soon as it seems as though both sides will make their bid it is time to abandon the quest for set and watch out for the bags. How can you tell? What do you look for? I offer two tell-tale signs to determine whether a set is likely or if the quest will be fruitless. The Count Card PrincipleThe count cards are those that a player counts toward his bid. Although bidding systems may vary, as does individual notions, we generally assume the count cards to be all side-suit aces and kings, the AKQ of spades, and long spades.The Count Card Principle states that if a player loses one of his count cards, and it cannot be replaced, his side is in danger of being set. [Another use of count cards is to place the spade honors. See Down for the Count, and Dustin Stout's Sacrificing Partner's Winners. ]
The heart lead in Example E causes East to lose his
A long spade that is overtrumped usually cannot be replaced, unless your
LHO ruffs from a spade holding with a natural trump trick (e.g.,
In Example G, East trumps the second round and North has lost a count card. A first- or second-round ruff is a very common means by which players lose count cards. In the next example, East leads a low diamond and South also plays low. If West guesses wrong and goes in with the J, North takes
his Q. Now a diamond is continued to South's
A, and North trumps the third round. West has lost a
count card.
By watching the win and loss of count cards in the early rounds, a player can judge whether his opponents are ripe for a set, or whether its bagging time. Unexpected TricksThe second key principle deals with winning unexpected tricks. These are usually queens and jacks that win early rounds of their suit. In order to set, a side needs to win tricks beyond its own count cards. Whoever wins an early unexpected trick is unlikely to go set, and is in a good position to set the other side.
North leads a low diamond in Example I and West takes the Jack. When the
In Example J, West leads the Now South leads the Weaken their TrumpsIt may seem as though your side is in trouble when an opponent cuts your tricks. In reality, each time a player trumps he is weakening his own spade holding. Few Spades players realize that you don't win extra tricks by trumping from a long spade suit. They love to cut -- it's so much fun! When a player who started with four or five spades cuts twice, he may be ripe for the kill.
Example K shows the original spade holdings. Suppose East trumps twice. Now the lead of North's top spade picks up all of the opponents' spades. It is the same situation in Example L. West uses two of his spades to cut, and two spade leads from North-South put an end to his party. Note that you are not taking away any of the opponents' count cards with these actions. In both examples we assume the player with a 4-card spade suit bid 2 on these spades, and he has already scored twice with ruffs. Your two spade leads simply prevent either opponent from winning any more spade tricks -- and keeps them from staving off the set. SummaryThis introduction to setting 11-bids contains these vital points:
Regards, [Some examples of the Count Card Principle can be found in the Master Spades website in Master Deal #62 , Master Deal #71 , and Master Deal #84 . There are many examples that illustrate weakening one's spade holding. See: Master Deal #24 , Master Deal #31 , Master Deal #64 , Rate Your Game #20 , and Rate Your Game #23 .] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||