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An endplay occurs when the leader must give away a trick, no matter what card he plays. It is easiest to explain this concept just by showing a simple example.
If South cashes the Sometimes an opponent can be forced to take the lead to his disadvantage; other times he already has the lead and we simply keep him on play. Endplays are particularly easy to execute if one opponent has bid nil.
Needing to win two tricks to make his own bid, South plays the K. West must curb his instincts and allow the King to
hold. If West plays the ace he has endplayed himself, and is forced to
yield the last two tricks to South. But if South is left on play
with the K, that player is now endplayed. He
must concede the last two tricks to West.
Switching a pair of cards does not change matters. West can no longer win two spade tricks himself but must stay off that first trick anyway. Once again South is endplayed at Trick 12 and must lose the last two tricks. Endplays cannot always be planned with certainty. Sometimes a player simply surrenders the lead to see what happens.
In this 3-card ending, South does not try to bash down the
It takes no courage at all to hold up or underlead the Ace of trumps, but sometimes a defender must judge when it is right to stay off a side-suit Ace on the first round of the suit.
Needing 3 of the last 4 tricks, South lays down the
Finally, suppose this is the heart layout at the start of play:
South's best chance of winning a trick with the Endplays are very common in Spades. In fact, it is easy to construct a deal in which a player is endplayed several times. Always look for an endplay. Most Spades players do not attempt to gain extra winners through the endplay; there always seems to be an urgency to take winners immediately. But a little extra thought and some planning are all it takes to gain those precious, setting tricks. Regards, | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||